Friday, September 4, 2015

About Our Adventures

On September first OneBookShelf, the parent company of DriveThruRPG, whom we sell our adventures through released a new offensive content policy. In light of that policy we thought it would be a good idea to let our audience know a little more about what our values and goals are when we create content.

Our adventures take place in a campaign setting of our own design, a continent we call the Lands of Arvum. The continent is home to diverse landscapes, countries with rich histories, people of varied races and many fantastic creatures. And for those with a stout heart, it’s a place that promises to be a land of adventure.

The time period is loosely based on the middle ages and is crafted around traditional European architecture and culture. In fact one of our goals is to expose our audience to many aspects of medieval life including, architecture, occupations, clothing styles, weapons, etc. We also assume that influences from other regions during the same time period are within the realm of possibility.

We strive to write our adventures with a kind of “PG” filter so they’re appropriate for all ages. Some of the players that we test our adventures with are as young as nine years old, so there is no “adult” language or situations other than routine role-playing combat. We don't even typically use the language "kill" in our adventures, even when fighting evil monsters or characters, but use the word “defeat” instead. This leaves adding adult language and situations up to the discretion of the game master if the age level and maturity of the group is appropriate.

In the adventures we write you’ll also find that good is good and bad is bad, meaning that we don’t glorify evil but like our adventures have a neutral goal or good mission of some sort. At times we even try to include opportunities for the adventurers to do good deeds and be rewarded for them. We also plan that adventurers will generally have a good reason to attack and not "defeat" monsters, animals, or characters that do not attack them, ask for mercy, or do not continue to attack (say if they became unconscious), unless they’re playing to their character’s flaws or bonds. We also assume those who play our adventures will be playing characters who don’t have an evil alignment.

We sincerely hope that you enjoy playing our adventures and welcome any comments, criticism or feedback. If at any time you have any questions or need clarification about something please don’t hesitate to contact us.

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