In our adventures we always strive for realism, even though it's a fantasy game. We're always asking
ourselves, questions like: Would this monster or animal really live
here? How would the weather affect the PCs in this situation? If a wizard has
set a magic trap could he have used the spell to set that trap at his level? What
would that weapon really look like?
As you’ll come to find out as you continue to read our posts,
we're very visual. It’s really helpful and fun for us to visualize the
game environment on many different levels of detail, from the layout of a town,
down to the appearance of a specific weapon. In our game universe we imagine the
world to be as it was in the Middle Ages in Europe. We don’t mind if players
choose weapons or gear from any period up to the renaissance (excluding
firearms) but we like to visualize them, as they would have actually been, for
realism. We can appreciate other people’s artwork with spikey armor or unusually
large, ornate swords but we prefer a more realistic approach.
I guess you can call us old-fashioned, or unimaginative. We think visualizing the game this way brings a
level of realism to a game of otherwise unlimited fantasy. When thinking of all
the potential for imagination with fantastic creatures, powerful magic,
forgotten places, and strange characters there has to be part of it that relies on real world rules.

Something else that’s really fun is naming special
weapons. Once we’ve determined what special properties the weapon has it's fun to come up with a name that describes what it does. For example, one of the
weapons we created was a holy short sword with the property of giving +2d6 extra points of
damage to all enemies of evil alignment. We decided to call it Light
Bringer, but didn’t stop there. To add another layer of interest we used
Google to translate the name into German and came up with Lichtbringer. This extra layer adds a special quality to the game experience. If you remember
in the Fellowship of the Ring when
Elrond translates the ruins on the blade of Glamdring as, “Foe-hammer that the
King of Gondolin once wore” it made the weapon seem that much more special.
When used sparingly through your adventures you can award
your players a few very special items that could become heirloom quality pieces
in their character’s collection.
Note: This weapon has no relationship the the sword of the same name in the novel series A Song of Ice and Fire. It just goes to show you that it’s a challenge to come up with an idea that someone hasn’t thought of already.
Note: This weapon has no relationship the the sword of the same name in the novel series A Song of Ice and Fire. It just goes to show you that it’s a challenge to come up with an idea that someone hasn’t thought of already.