At R&D Adventures we strive to create compelling adventures and related materials for the fifth edition of the world's most popular role playing game.
Tuesday, December 16, 2014
Adventure Shorts Coming Soon
Monday, October 27, 2014
Is it Realistic? Right down to the weapon.
In our adventures we always strive for realism, even though it's a fantasy game. We're always asking
ourselves, questions like: Would this monster or animal really live
here? How would the weather affect the PCs in this situation? If a wizard has
set a magic trap could he have used the spell to set that trap at his level? What
would that weapon really look like?
As you’ll come to find out as you continue to read our posts,
we're very visual. It’s really helpful and fun for us to visualize the
game environment on many different levels of detail, from the layout of a town,
down to the appearance of a specific weapon. In our game universe we imagine the
world to be as it was in the Middle Ages in Europe. We don’t mind if players
choose weapons or gear from any period up to the renaissance (excluding
firearms) but we like to visualize them, as they would have actually been, for
realism. We can appreciate other people’s artwork with spikey armor or unusually
large, ornate swords but we prefer a more realistic approach.
I guess you can call us old-fashioned, or unimaginative. We think visualizing the game this way brings a
level of realism to a game of otherwise unlimited fantasy. When thinking of all
the potential for imagination with fantastic creatures, powerful magic,
forgotten places, and strange characters there has to be part of it that relies on real world rules.

Something else that’s really fun is naming special
weapons. Once we’ve determined what special properties the weapon has it's fun to come up with a name that describes what it does. For example, one of the
weapons we created was a holy short sword with the property of giving +2d6 extra points of
damage to all enemies of evil alignment. We decided to call it Light
Bringer, but didn’t stop there. To add another layer of interest we used
Google to translate the name into German and came up with Lichtbringer. This extra layer adds a special quality to the game experience. If you remember
in the Fellowship of the Ring when
Elrond translates the ruins on the blade of Glamdring as, “Foe-hammer that the
King of Gondolin once wore” it made the weapon seem that much more special.
When used sparingly through your adventures you can award
your players a few very special items that could become heirloom quality pieces
in their character’s collection.
Note: This weapon has no relationship the the sword of the same name in the novel series A Song of Ice and Fire. It just goes to show you that it’s a challenge to come up with an idea that someone hasn’t thought of already.
Note: This weapon has no relationship the the sword of the same name in the novel series A Song of Ice and Fire. It just goes to show you that it’s a challenge to come up with an idea that someone hasn’t thought of already.
Wednesday, October 22, 2014
There’s only one place to start. The beginning.
Somewhere back in time a friend’s wife was back in the
states visiting family. His small home in the German countryside was the
prefect opportunity for some of us that were housed in the barracks to “get away”
for the weekend. Our weekend plan was simple, to play the game Dungeons and
Dragons. Of course I’d heard of the game before when I was younger, back in my
hometown, when the game first came out and no one my age really knew how to
play. But the game intrigued me then and now there was the chance to learn it from
someone who knew what he was doing. I was hooked, the only problem was that
life soon changed, there was no one to play with anymore and the game was put
on the shelf. That was 1988.
Fast-forward 25 years.
One day last fall I picked up my nine year-old son from
after school care and he told me that he’d been playing Dungeons and Dragons. When
we arrived at home I rifled through some old boxes to see if I still had some
of the maps and notes that I had made when playing all those years ago, and amazingly
enough, I did.
It started slowly but gradually that old fire I had for the
game has returned. Inspired by my son’s interest and my own interests in
medieval history and weapons, archery, fencing, architecture, map-making, and
drawing. I picked up a pencil and started planning adventures for us to share.
It’s been a year now and there’s no turning back.
I dedicate this endeavor to my son Rowan and the inspiration he
has given me and continues to give me on a daily basis. Without him there would
be no new adventures.
In the posts to follow I hope you’ll find some insights,
answers, inspiration, and maybe some of your own adventuring spirit as well.
Let’s play.
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